Esports is an exciting, team-based activity which engages a wider demographic of young people than traditional team activities such as sport, music, art or drama – including, bot not limited to, those who are not ‘into’ these activities.
Esports is already massively popular with young people. As such, the esports industry is being driven by a demographic of under 35s and their increasing engagement with, and immersion, in the digital world.
In moderation, as part of a balanced lifestyle, esports is also a beneficial alternative to watching passive media such as TV or using social media. It has explicit links to computing education, STEAM subjects and the development of skills in business and enterprise, digital, cyber and digital literacy. It also promotes character development in the same way as traditional team-based activities.